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- Since the Mandalorians are themselves a tribe, you take pity on the tribals of New Vegas, wanting to help the Great Khans, Dead Horses, and Sorrows when you can. As it comes to the main questline, you really have two options. First, is Yes Man's independent Vegas because deep down you really care for the common people of New Vegas.
- I've always just taken the Fallout slogan to heart. 'From Vault-Tec, America's first choice in post-nuclear simulation'. As graphics improve, so do the details. Kind of like Assassin's Creed; when they introduced 'you' as a character in the games, roleplaying as a beta-tester for the evil corporation in that game.
- The Park Ranger hat is a piece of headwear in the Fallout: New Vegas add-on Honest Hearts. It provides a Damage Threshold of 1 as well as a bonus of +5 to Survival and +1 to Perception. It can be repaired with cowboy or Ranger hats. The hat also has the badge of Zion on the front, which can also be seen on the Park Ranger trucks throughout Zion. One can be found at the Zion Valley Welcome.
- Recreation of the iconic Assassin and Stealth suit from the Fallout: New Vegas DLCs Dead Money and Old World Blues Fallout 3 Vault Suit This is a standalone and replacer of the Vault Suit from Fallout 3 Also includes Armored Vault Suit!
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So Here it is.
The overall concept is an assassin or a Spy type character that focuses on revolvers and a sniper rifle but has some training in melee and unarmed. He will lack in charisma because he isn't used to talking to people he just kills them if he is an assassin, If I go with a spy character though I think I will make him charismatic. The only reason I am debating this is because I typically take Black widow for the amusing speech options, does lady killer have the same amount of options? Sneak, Guns, and lock pick will be my tag skills. Repair will be another skill I focus on. Explosives, melee, and unarmed will have some points with melee at least getting 45. I may work up speech but not past 50. Survival will go to 45 for a perk. Barter, Energy weapons, medicine and Science will just stay at there base score. I'm not sure how I should divide up the points per level, any ideas?
Special
S: 6
P:6
Fallout New Vegas Suit Mod
E:5
C:1
I:9 (I'm unsure if I should bump it up to ten or just buy the implant but at level 30 10 only gives 15 extra skill points.)
A:4 (+1 from small frame 5)
L: 9
Implants: Luck, agility, Sub-dermal armor, strength, and Intelligence or endurance
Traits
Small Frame
Unsure about the second one, I thought about good natured but I want to be decent in all weapons except energy.
Perks
2:Rapid reload or Lady Killer
4:educated
6:travel light
8:The Professional
10:finesse
12:silent running
14:Jury Rigging
16:Better Criticals
18:Tag
20: Ninja If I have the points in melee otherwise cowboy
22:Super Slam
24: Toughness
26: Toughness
28:handloader
Fallout New Vegas Assassin Suit Mod
New Vegas Stealth Suit Mk2
30:weapon handlingThanks, if you took the time to look it over, what's your overall opinion on the build, any changes you would make, ect. What do you think the special, tag and traits should be?
Thanks for any help.